Wwise demo reel for Nomad's Tale (not yet released).
Sound design reel containing snippets from a few projects I've worked on
Small section of the Rivals of Aether 2 announcement trailer with isolated sound effects.
DeMagnete VR was released for Steam and PSVR in 2021. I created all the sounds and music, directed VO sessions and implemented everything in Wwise.
Sky Warriors is a fast paced mobile jet combat game. As the technical sound designer on the team I created all the dynamic sound and music systems, designed a few sounds and a piece of music, and implemented everything into Wwise.
Final project for the Sound Design for Visual Media program at Vancouver Film School.
This is the stereo fold down version of the 5.1 mix.
Credits:
Sound Design - Leo Perantoni
Ganymedes (Bird) Performance - Leo Perantoni
Ganymedes (Bird) Recording - Andrés Cicenia
Walla Directing and Recording - Rachel Sim
Music - Leo Perantoni
Foley Performance - Leo Perantoni
Foley Recording - Rachel Sim
5.1 and Stereo Mix - Leo Perantoni
Sound effects, music, implementation and level design.
Welcome to the Satellite!
Satellite Rush is a pixelart top-down dual stick shooter with randomized levels and roguelike elements. Take control of an office worker and blast through the endless corridors of Satellite Moebius, an arena filled with vicious aliens, robots programmed to clean (or kill) and a (not always so) cheery audience.
Released on Steam
Created the weapons, powerups and character interaction sounds for Holodrive, an arena combat platformer
game. The game is constantly being developed and updated, with new updates every couple of months.
Released on Steam
Sound design and Wwise implementation. DriftKing was a collaboration between the sound design and game design campuses of VFS. We worked together for 4 months in this project.